
Players have two abilities in the game: The ability to suction up slimes and carry them around in a containment device, and the ability to reverse flow and blast out the slimes instead. Slime Rancher includes its own variant of that, as well as slime stacks and many other strange quirks for the many different types of slime that exist in its world. They even demonstrate many of the same behaviors! Monomi Park CEO Nick Popovich gave me a guided tour of the game and smiled knowingly when I made a passing reference to King Slimes, which you get when a bunch of Dragon Quest slimes pile up together and form into a giant, powerful mass. And it definitely pegs the game's most obvious influence: Everything about Slime Rancher, as its name suggests, revolves around dealing with grinning gelatinous blobs of goo, straight out of Dragon Quest. But at least it points you in the right direction.

Honestly, that description doesn't even begin to fully explain Slime Rancher. ( So much.) And, then, I closed out the day by playing a game that I can only describe as a cross between Dragon Quest and Harvest Moon: Monomi Park's Slime Rancher. And sometimes, that's a very good thing indeed.įor my first day on the E3 2016 show floor, I began the show by interviewing the Dragon Quest Builders team about how much their game resembles Minecraft. Sometimes, video games feel like a real merry-go-round of borrowed inspiration. Be sure to check out all our coverage on our E3 2016 hub! We're at E3 this week, covering the year's biggest gaming event.
